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Wild heart
Wild heart









wild heart
  1. WILD HEART FULL
  2. WILD HEART TRIAL
  3. WILD HEART SERIES

Each separated zone is a large area and players can reach almost any point in a zone using Karakuri, so it is possible to enjoy it like an open world game in which you actively explore the world. TE: Wild Hearts uses a zone-based system, which we believe has significant advantages in a hunting game in which the player repeatedly hunts. IGN: Is this an open world game, or is the world divided into zones?

WILD HEART SERIES

In Wild Hearts, players will experience a new kind of combat that is different from that of the Warriors series or hunting titles we've seen before. On the other hand, Kemono, which are a fusion of nature and animals, can hunt players down with a wide variety of attacks that real animals can't perform.

WILD HEART FULL

Players can not only perform dashing, jumping, grappling, sliding, and other actions required in today's action games, but they can further enhance the performance of their actions by making full use of the Karakuri system. KH: Wild Hearts features a combat system that combines a variety of highly flexible actions with deep combat against Kemono. Will this have the looser, more free-flowing combat of Musou games, or is this closer to the heaviness and necessary precision of Monster Hunter? IGN: One thing that's less clear from the trailer is the combat system. Karakuri expand the freedom and possibilities of hunting combat and exploration in this game, so it differs from the direction of crafting in Fortnite which allows for the creation of huge structures.

wild heart

Karakuri can range from types that can be built instantly during battle, to some that can be combined to create new Karakuri, and also types that are used to build hunting grounds by utilizing many different materials. KH: Players hunt using a type of crafting called Karakuri, an ancient technology that allows for the creation of extremely flexible and creative hunting grounds to take on powerful beasts. IGN: Can you explain the building system we're shown in the trailer? Are you solely creating hunting tools, or can you build structures as in the likes of Fortnite? However, the original aspects of Wild Hearts, such as what you are hunting, the battle system, the world setting, and the visual presentation, are different from Toukiden. Certainly, as a Japanese-style hunting game, Wild Hearts has some things in common with Toukiden. Takuto Edagawa: We wanted Wild Hearts to appeal to a more global audience than the Toukiden series. Why did this feel like it needed to be a new IP, rather than a Toukiden sequel?

wild heart

IGN: As you mention, this shares similarity with your previous work on the Toukiden series. We believe that Wild Hearts, born from these core ideas, is a hunting game that offers a new and innovative experience. The ideas that formed the core of the project were Kemono, a fusion of nature and animals and Karakuri, a craft element that was added specifically to suit the hunting elements of this game.

WILD HEART TRIAL

To achieve this, we went through several prototypes and trial and error over a very long period of time. One challenge we faced was creating something unique with universal appeal that would be accepted by players around the world. Our goal of creating a Japanese-style hunting game for a new generation remained consistent from start to finish, but making this core idea a reality was not something that happened overnight.

wild heart

It was informed by our experience developing hunting games, specifically the Toukiden series. Kotaro Hirata: This project began as an attempt to create a Japanese-style hunting game that a new generation of players around the world could have fun with. What was the spark of an idea for Wild Hearts? IGN: Omega Force is best known for its Musou/Warriors games, but this looks like a big departure from that approach.











Wild heart